Thursday, July 10, 2014

The Untamed Waterfowl: A DH variant

This was a 28mm game set in Africa, sometime in the 60-70s in an unspecified country.  A platoon of professionals, mounted in trucks and one armored car was tasked with capturing/destroying/rescuing up to 3 objectives on the table.  The local boys club had to defend them, with their motley mix of troops ranging from experienced soldiers down to "rabble".  They were supported by 2 Toyota pick ups mounting .50 cals.

 On the west side the locals are tearing up the mercs.
 The bold local command team goes on the attack and threatens the mercs flank.
 On the east side however, the rabble troops prove easy to rattle and they flee their positions when faced with heavy MG fire.

 The merc scout car makes it to the fuel dump and blows it up.  1 objective point so far.
 On the west the locals have destroyed the merc attack.  There will be no chance for the mercs to capture their banker.  1 point to the locals.
 All that remains is the hostage.  1 merc manages to get to him and lead him to almost safety, but then goes down to enemy fire.
 The locals throw everything they have left in an attempt to kill or pin the last merc near the hostage to deny them the victory point.
The last ditch effort:  Locals command squad dashes out and takes a shot with their sniper rifle.  They miss and the merc passes his morale check to spirit the hostage to safety.  Victory to the Untamed Waterfowl.

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